PLBM Games Support/Help/Compatibility Page
This page is dedicated to the discussion of compatibility
issues with various PLBM Games
products and the various MS-DOS-friendly operating systems
available, such as MS-DOS, Windows 3.1, Win3.11,
Win95, and Win98, WinME, Win2K and WinXP and any
other future version of the Windows operating system.
*** Please remember that while PLBM Games
products have been tested under as wide a range of operating
systems as possible, they are still MS-DOS games and
are intended to be run under MS-DOS. They almost always
work under Windows 3.1x and Windows 95, and they have been
found to work under some other installations of Windows as well.
*** If you have a tip or technique that could be helpful
to other gamers, please send email to:
support@plbm.com.
General Hints And Tips:
Getting The Software Unzipped (Extracted):
(applies only to shareware version; full version includes
an installer program)
To unzip (extract) the shareware versions of the
software (required before you can run any of the games),
you need to get an unzipping utility such as
WinZip. AOL users
please note that AOL software can be configured to
automatically unzip/extract programs that you download
through AOL.
Starting The Software:
First try double-clicking on the .EXE file
that came out of the .ZIP file. This should work in
MOST cases.
If this does not work, then try going into the MS-DOS
Prompt (via the Start|Programs button(s) under Windows) and
try running the program from there, by typing the name of the
.EXE file (such as ROF in the case of ROF.EXE). Note that
you must first change into the directory (CHDIR command) where
you have extracted the game before you can run it.
For more info on using MS-DOS, please refer to
your MS-DOS operating system handbook.
If this does not work, then it may be time to reboot
your system into MS-DOS mode. Then follow the above steps.
With Regards to Sound:
Make sure the BLASTER= variable has been set appropriately
for the sound hardware in your system. Most of the time this
variable will be properly set by the installation program you
used when you installed the sound card. A very common sound
card setting is SET BLASTER=A220 I5 D1, but DO NOT try this
unless you know that it is correct for your system!
If the BLASTER= variable is set incorrectly, you will not get
sound and your system may lock up or otherwise behave
strangely!
Make sure your system is configured to allow EMS memory
access (Expanded Memory). It does not matter if you have
hundreds of megabytes of memory: if the memory is not configured
for EMS, then PLBM Games products cannot access it. For
info on installing EMS, please refer to your MS-DOS or Windows
operating system handbook. This usually involves the installation
of the HIMEM.SYS and EMM386.EXE drivers.
While EMS access is not necessary, its presence will
ensure the maximum possible range of digital sound effects
are available.
To work around sound card incompatibilities, you can
temporarily disable digitized sound in PLBM Games products
by typing SET BLASTER= at the MS-DOS prompt before running
the game. This can avoid some crash problems with unsupported
sound cards (cards that are not 100% SoundBlaster compatible).
With Regards to The Mouse:
In order to use the mouse, you must first have a mouse driver
installed. Usually Windows (all versions) will provide this
service for any MS-DOS programs running on the system. If not,
then you need to install a mouse driver (often MOUSE.COM or
MOUSE.SYS) before you can use the mouse.
With Regards to Joysticks:
Joysticks used via PLBM Games products need to first be
calibrated from within the PLBM Games product they will be
used in. Most of the time this is accomplished automatically
when you select Joystick play. If you need to recalibrate
(such as when you change or upgrade your joystick), this can
be done by pressing Ctrl-J from within the software while
the game is playing.
With Regards to SuperVGA and VESA:
Presently the only game requiring SuperVGA/VESA is:
Splat!
A VESA-compliant display driver is required in order to
access the 640x480x256 screen resolution mode that these
game(s) operate under. If the game does not detect the
presence of a VESA driver, you will be shown a message and
the game will not be able to start.
If you do not have a VESA driver for your display adaptor,
there are various "universal" VESA drivers available on
the web. Try searching for "universal VESA" and "UNIVBE" and
follow the links to those pages.
Under Windows 98, it has been noted that sometimes 32-bit
VESA drivers will not work. If this is the case then you need
to install 16-bit VESA drivers (real mode) in order to run
the game(s).
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If all else fails and the above hints don't get you going,
please send email to our support line at
support@plbm.com
with a VERY DETAILED AND CONCISE DESCRIPTION of the
problem you are having as well as what steps you have
tried and what effect they have had.