I’m playing my Jetpack Kurt game at the Great Pacific Airshow today!
I made a little hovering project since this is a common Unity3D question.
It has both a simple cube that hovers, but also features a driveable hovercraft.
It all uses the Unity3D physics system. Click image to play it now!
And here is the full project including all source code:
Leave a comment if you have any questions!
I wrote a little package called “Datasacks” that are basically Unity ScriptableObjects and can be plugged into various UnityEngine.UI components to ease the process of integrating with your game code.
The basic idea is that you no longer need to drag references from your scenes/prefabs into your code. Instead you drag references to these Datasacks, and then the UI components or your code interoperates directly with those Datasacks.
For efficiency these components set up a small network of bidirectional listener/observer patterns in order to make it all very slim on Unity runtime resources.
All the source is available here at:
There’s a little mini example game inside of it showing off a lot of the components, as outlined in the above diagram.
I created a jiggly-legged physics lander game and posted the source to github here.
You can now play it on your own computer!
Search for tanks and destroy them with tube-launched optically-aimed wire-guided missiles!
A view down into a tank base in the Kandahar Mountains:
Searching for tanks in the Kush Mountains:
The main menu simulates a TOW missile launch unit:
The KurtMaster2D anthology is now available free from itch.io. Hit the above link and of course let me know if you have any difficulties!