I’ll be demoing tonight at the Orange County Unity3D Meetup. Details here:
Demo night/lightning rounds and holiday gathering (Unity & IGDA)
Tuesday, Dec 18, 2018, 6:30 PM
Mobilityware 440 Exchange #100 Irvine, CA
61 Developers Attending
Happy Holidays! This next event we’re going to have a walk-around networking & demo night and some lightning rounds. Lightning rounds are five minute quick demos. We’re joining our two groups (OC Unity and IGDA OC) together for this meetup. Bring whatever you want to demo that you are working on. Be it a game, VR Experience, tool, art work, or som…
I wrote a little package called “Datasacks” that are basically Unity ScriptableObjects and can be plugged into various UnityEngine.UI components to ease the process of integrating with your game code.
The basic idea is that you no longer need to drag references from your scenes/prefabs into your code. Instead you drag references to these Datasacks, and then the UI components or your code interoperates directly with those Datasacks.
For efficiency these components set up a small network of bidirectional listener/observer patterns in order to make it all very slim on Unity runtime resources.